Blender 2.8x快捷键
本文主要记录 Blender 2.8x的快捷方式。
注:num_做前缀的按钮表示数字键盘区的按键,num_7表示的是数字小键盘7,其他对照类比。普通的按键7会直接用7标识。lmb表示鼠标左键,rmb表示鼠标右键,mmb表示鼠标中键。
设置单位
blender 2.82默认单位为m,需要设置为mm, Unit Scale需要甚至为0.001.
通用快捷键
shift-ashow add menu(添加三维物体)shift-s-1cursor to world origin(鼠标到世界原点)shift-s-2cursor to selected(鼠标到选择点,物体的中心点)shift-s-3cursor to active(鼠标到活动点)shift-s-4cursor to gride(鼠标到网格)shift-s-6selection to gridshift-s-7selection to cursor (keep offset)shift-s-8selection to cursorshift-s-9selection to activex-dremove object(删除物体等)ctrl-lmbLasso select: drag the mouse to form a freehand selection area.(选择物体等)
视角切换
num_7Top Viewctrl-num_7Bottom Viewnum_1Front Viewctrl-num_1Back Viewnum_3Right Viewctrl-num_3Left Viewnum_0Camera Viewnum_.Put select objects to the view center.(select object, move mouse to view, pressnum_.button)(将选择的所有物体放在视图正中间,有别于shift-c)shift-mmbmove view
对象模式(已选择物体)
tabStart/stop EditMode.alt-e. Start/stop EditMode. Alternative hotkey:tab.ssize(scale) moderrotate modeaselect allaadeselect allhomesee all object in one viewshift-cCentreZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative forhome.(将所有物体,包括的灯光和摄像头等都放置到视图正中间,并设置3d鼠标到原点)shift-d. Add Duplicate. The selected Objects are duplicated. Grab mode starts immediately thereafter.alt-g. Clears translations, given in Grab mode. The X,Y,Z locations of selected Objects are set to zero.alt-j. Join faces, selected triangular faces are joined in pairs and transformed to quadsz-4wireframe mode(线框模式)z-6solid modez-8rendered modez-2material previewshift-ztoggles shaded mode on/off(在线框和投影模式下切换)alt-ztoggles textured mode on/off(在线框和纹理模式下切换)alt-sClears size. The X,Y,Z dimensions of selected Objects are set to 1.0.ctrl-mmirror menu.alt-oClear Origin. The ‘Origin’ is erased for all Child Objects, which causes the Child Objects to move to the exact location of the Parent Objects.mMoves selected Object(s) to another layer, a pop-up appers.gGrab Mode.g-xg-yg-zconstrains movement to X, Y or Z axis of the global reference.
编辑模式(mesh)
eextrude selectede-xe-ye-zconstrains extrude selected to X, Y or Z axis of the global reference.aselect alla-adeselect allalt-lmbselect a collection of pointsfMake Edge/Face. If 2 vertices are selected, an edge is created. If 3 or 4 vertices are selected, a face is created.shift-fFill selected. All selected vertices that are bound by edges and form a closed polygon are filled with triangular faces. Holes are automatically taken into account. This operation is 2D; various layers of polygons must be filled in succession.alt-fBeauty Fill. The edges of all the selected triangular faces are switched in such a way that equally sized faces are formed. This operation is 2D; various layers of polygons must be filled in succession. The Beauty Fill can be performed immediately after a Fill.ctrl-fFlip faces, selected triangular faces are paired and common edge of each pair swapped.ctrl-rFace Loop Cut.Face loops are highlighted starting from edge under mouse pointer.alt-mselect multiple points and merge themshift-cCentreZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative forhome.oSwitch in/out of Proportional Editing.shift-gSelect Similarctrl-eedge menu.(include bridge edge loops)(对数量相等的两条边进行自动全连接)shift-nandshift-ctrl-nrecalculate the normals of selected faces(重新计算法线)ctrl-bbevel tool
参考
Blender HotKeys In-depth Reference