Blender 2.8x快捷键

本文主要记录 Blender 2.8x的快捷方式。

注:num_做前缀的按钮表示数字键盘区的按键,num_7表示的是数字小键盘7,其他对照类比。普通的按键7会直接用7标识。lmb表示鼠标左键,rmb表示鼠标右键,mmb表示鼠标中键。

设置单位

blender 2.82默认单位为m,需要设置为mm, Unit Scale需要甚至为0.001.

通用快捷键

  • shift-a show add menu(添加三维物体)
  • shift-s-1 cursor to world origin(鼠标到世界原点)
  • shift-s-2 cursor to selected(鼠标到选择点,物体的中心点)
  • shift-s-3 cursor to active(鼠标到活动点)
  • shift-s-4 cursor to gride(鼠标到网格)
  • shift-s-6 selection to grid
  • shift-s-7 selection to cursor (keep offset)
  • shift-s-8 selection to cursor
  • shift-s-9 selection to active
  • x-d remove object(删除物体等)
  • ctrl-lmb Lasso select: drag the mouse to form a freehand selection area.(选择物体等)

视角切换

  • num_7 Top View
  • ctrl-num_7 Bottom View
  • num_1 Front View
  • ctrl-num_1 Back View
  • num_3 Right View
  • ctrl-num_3 Left View
  • num_0 Camera View
  • num_. Put select objects to the view center.(select object, move mouse to view, press num_. button)(将选择的所有物体放在视图正中间,有别于shift-c
  • shift-mmb move view

对象模式(已选择物体)

  • tab Start/stop EditMode.
  • alt-e. Start/stop EditMode. Alternative hotkey: tab.
  • s size(scale) mode
  • r rotate mode
  • a select all
  • aa deselect all
  • home see all object in one view
  • shift-c CentreZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative for home.(将所有物体,包括的灯光和摄像头等都放置到视图正中间,并设置3d鼠标到原点)
  • shift-d. Add Duplicate. The selected Objects are duplicated. Grab mode starts immediately thereafter.
  • alt-g. Clears translations, given in Grab mode. The X,Y,Z locations of selected Objects are set to zero.
  • alt-j. Join faces, selected triangular faces are joined in pairs and transformed to quads
  • z-4 wireframe mode(线框模式)
  • z-6 solid mode
  • z-8 rendered mode
  • z-2 material preview
  • shift-z toggles shaded mode on/off(在线框和投影模式下切换)
  • alt-z toggles textured mode on/off(在线框和纹理模式下切换)
  • alt-s Clears size. The X,Y,Z dimensions of selected Objects are set to 1.0.
  • ctrl-m mirror menu.
  • alt-o Clear Origin. The ‘Origin’ is erased for all Child Objects, which causes the Child Objects to move to the exact location of the Parent Objects.
  • m Moves selected Object(s) to another layer, a pop-up appers.
  • g Grab Mode.
  • g-x g-y g-z constrains movement to X, Y or Z axis of the global reference.

编辑模式(mesh)

  • e extrude selected
  • e-x e-y e-z constrains extrude selected to X, Y or Z axis of the global reference.
  • a select all
  • a-a deselect all
  • alt-lmb select a collection of points
  • f Make Edge/Face. If 2 vertices are selected, an edge is created. If 3 or 4 vertices are selected, a face is created.
  • shift-f Fill selected. All selected vertices that are bound by edges and form a closed polygon are filled with triangular faces. Holes are automatically taken into account. This operation is 2D; various layers of polygons must be filled in succession.
  • alt-f Beauty Fill. The edges of all the selected triangular faces are switched in such a way that equally sized faces are formed. This operation is 2D; various layers of polygons must be filled in succession. The Beauty Fill can be performed immediately after a Fill.
  • ctrl-f Flip faces, selected triangular faces are paired and common edge of each pair swapped.
  • ctrl-r Face Loop Cut.Face loops are highlighted starting from edge under mouse pointer.
  • alt-m select multiple points and merge them
  • shift-c CentreZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative for home.
  • o Switch in/out of Proportional Editing.
  • shift-g Select Similar
  • ctrl-e edge menu.(include bridge edge loops)(对数量相等的两条边进行自动全连接)
  • shift-n and shift-ctrl-n recalculate the normals of selected faces(重新计算法线)
  • ctrl-b bevel tool

参考

Blender HotKeys In-depth Reference

blender-2-8-where-is-the-remove-doubles

blender-2-8-for-architecture