Blender 2.8x快捷键
本文主要记录 Blender 2.8x的快捷方式。
注:num_
做前缀的按钮表示数字键盘区的按键,num_7
表示的是数字小键盘7
,其他对照类比。普通的按键7
会直接用7
标识。lmb
表示鼠标左键,rmb
表示鼠标右键,mmb
表示鼠标中键。
设置单位
blender 2.82默认单位为m,需要设置为mm, Unit Scale需要甚至为0.001.
通用快捷键
shift-a
show add menu(添加三维物体)shift-s-1
cursor to world origin(鼠标到世界原点)shift-s-2
cursor to selected(鼠标到选择点,物体的中心点)shift-s-3
cursor to active(鼠标到活动点)shift-s-4
cursor to gride(鼠标到网格)shift-s-6
selection to gridshift-s-7
selection to cursor (keep offset)shift-s-8
selection to cursorshift-s-9
selection to activex-d
remove object(删除物体等)ctrl-lmb
Lasso select: drag the mouse to form a freehand selection area.(选择物体等)
视角切换
num_7
Top Viewctrl-num_7
Bottom Viewnum_1
Front Viewctrl-num_1
Back Viewnum_3
Right Viewctrl-num_3
Left Viewnum_0
Camera Viewnum_.
Put select objects to the view center.(select object, move mouse to view, pressnum_.
button)(将选择的所有物体放在视图正中间,有别于shift-c
)shift-mmb
move view
对象模式(已选择物体)
tab
Start/stop EditMode.alt-e
. Start/stop EditMode. Alternative hotkey:tab
.s
size(scale) moder
rotate modea
select allaa
deselect allhome
see all object in one viewshift-c
CentreZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative forhome
.(将所有物体,包括的灯光和摄像头等都放置到视图正中间,并设置3d鼠标到原点)shift-d
. Add Duplicate. The selected Objects are duplicated. Grab mode starts immediately thereafter.alt-g
. Clears translations, given in Grab mode. The X,Y,Z locations of selected Objects are set to zero.alt-j
. Join faces, selected triangular faces are joined in pairs and transformed to quadsz-4
wireframe mode(线框模式)z-6
solid modez-8
rendered modez-2
material previewshift-z
toggles shaded mode on/off(在线框和投影模式下切换)alt-z
toggles textured mode on/off(在线框和纹理模式下切换)alt-s
Clears size. The X,Y,Z dimensions of selected Objects are set to 1.0.ctrl-m
mirror menu.alt-o
Clear Origin. The ‘Origin’ is erased for all Child Objects, which causes the Child Objects to move to the exact location of the Parent Objects.m
Moves selected Object(s) to another layer, a pop-up appers.g
Grab Mode.g-x
g-y
g-z
constrains movement to X, Y or Z axis of the global reference.
编辑模式(mesh)
e
extrude selectede-x
e-y
e-z
constrains extrude selected to X, Y or Z axis of the global reference.a
select alla-a
deselect allalt-lmb
select a collection of pointsf
Make Edge/Face. If 2 vertices are selected, an edge is created. If 3 or 4 vertices are selected, a face is created.shift-f
Fill selected. All selected vertices that are bound by edges and form a closed polygon are filled with triangular faces. Holes are automatically taken into account. This operation is 2D; various layers of polygons must be filled in succession.alt-f
Beauty Fill. The edges of all the selected triangular faces are switched in such a way that equally sized faces are formed. This operation is 2D; various layers of polygons must be filled in succession. The Beauty Fill can be performed immediately after a Fill.ctrl-f
Flip faces, selected triangular faces are paired and common edge of each pair swapped.ctrl-r
Face Loop Cut.Face loops are highlighted starting from edge under mouse pointer.alt-m
select multiple points and merge themshift-c
CentreZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative forhome
.o
Switch in/out of Proportional Editing.shift-g
Select Similarctrl-e
edge menu.(include bridge edge loops)(对数量相等的两条边进行自动全连接)shift-n
andshift-ctrl-n
recalculate the normals of selected faces(重新计算法线)ctrl-b
bevel tool
参考
Blender HotKeys In-depth Reference